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Case study 03

MobillMaking parking clearer and more inclusive

Clearer pricing and parking status for first-time users — designed for real, stressful situations.

Role
UX Designer / UX Researcher
Team
Case group 5 · shared research and testing
Year
2026
My Mobill screens: map with zones, Confirm parking, and Cost breakdown

Mobill lets drivers start parking by app, web or SMS. The hardest moment is the first time, in an unfamiliar zone — in a hurry, outdoors, often with one hand busy.

Contents

01My contribution

My contribution

What I did

  • Designed and built the prototypes in lo-, mid- and hi-fi.
  • Introduced reachability mode and the Quick Actions shortcut.
  • Applied the research and accessibility findings to the screens.

With the team

  • Research, usability tests and weekly meetings with Mobill were shared in Case group 5.
  • Some changes, like the clickable price area, came out of team discussions.

02The problem

A small doubt can mean a real fine

Public reviews described fines after choosing the wrong zone, or after the app seemed to show active parking when it wasn’t. Time pressure, glare and one-handed use make this harder for everyone.

Design question

How might we help first-time users start parking confidently, understand the cost, and know their parking is really active?

03Key insights

Three moments that needed to be clearer

  1. Unclear activation

    In our review, the confirmation could read as “done” before parking was actually verified.

  2. Price came too late

    Our heuristic review found that total cost and fees weren’t clear before committing.

  3. People park first

    Field observations showed people open the app after parking — often in a hurry.

04Design solution

A clearer way to check parking status

All screens are from my own high-fidelity prototype.

My Confirm parking screen: plate, zone, time and payment, each editable, with the total right above Start parking

One review before committing

Problem & evidence
Users weren’t sure what they were agreeing to.
My design decision
Zone, time, vehicle and payment on one page, with the total right above “Start parking”. A longer wizard wasn’t needed — the commitment point just had to be clear.
My Cost breakdown: rate, parking fee, Mobill Plus, service fee, total and VAT — 0 SEK fees included

Showing the full cost before starting parking

Problem & evidence
Our review found that fees and totals weren’t clear before committing.
My design decision
Every fee is listed, including 0 kr. After mid-fi testing, the team made the whole price area tappable.
My Active parking screen: a countdown ring, the end time, the vehicle, and large Stop parking and Change end time buttons

Making active parking easier to recognise

Problem & evidence
In lo-fi testing, active-parking status wasn’t visible enough, and the old confirmation could look “done” before parking was verified.
My design decision
A countdown ring, the end time and large actions to stop or change time make an active session easy to notice. The screen is meant to appear only after the system confirms the session — my prototype doesn’t test that back-end confirmation.
Exploratory concept · Not yet tested

Reachability mode

  • Moves key controls closer to the thumb — for anyone using one hand, not only left-handed users.

Larger touch targets

  • Primary actions and icons enlarged to 44 px for easier, more accurate taps.

05Iteration

Success doesn’t always mean easy

In mid-fi testing with 13 participants, the cost breakdown had an 80% task-success rate, but participants still encountered friction.

Cost breakdown · mid-fi → hi-fi

task success
80% → 100%
misclick rate
70.6% → 60%

Two separate rounds: mid-fi (13 participants, Maze) and a small hi-fi test (2 participants). Not a statistically reliable comparison.

After the team made the price area tappable and changed the label to “View cost breakdown”, a small hi-fi test with two participants recorded 100% task success. However, the 60% misclick rate suggests the interaction still needs refinement.

06What I learned

What I learned

“Inclusive design is about understanding how real situations change people’s ability to interact.”

Small details — contrast, touch targets, clear labels — helped everyone. And a task can “succeed” while people still struggle. Next, I’d re-test with more users, in a real parking environment.